WWW Servers and WWW Interfaces to Games

This document is part of the MUD Resource Collection.

Last update: December 18th, 1996

This page lists the various projects attempting to connect MUDs to the WWW, through various means, from extended clients to multimedia servers.
o The Pueblo Client
Information about the Pueblo multimedia MUD client, from Chaco Communications, which has a built-in WWW interface. The procedure for extending MUDs to work with Pueblo is documented here.

o Phoenix Client
Phoenix is a WWW client capable of connecting to MOOs. It seems to be in the early stages of development.

o The web2mush interface to TinyCWRU.
An experimental interface between TinyCWRU (a MUSH), and WWW. Documentation is also available through this link. See also Glenn Crocker's 2nd WWW conference paper.

o MOO-WWW Links
A small collection of links and project documentation for connecting MOOs to the World-Wide Web.

o ChibaMOO
ChibaMOO is one of the more popular WWW-MOO interfaces; it uses the WOO protocol from LambdaCore. There is a small amount of documentation here.

o MUD WWW Implementations
A page covering summary information about JaysHouse MOO and Cardiff MOO, and some general information about MOOs and the WWW.

o WAXweb
A WWW-MOO interface to a film about bees and a database of sorts.
o htMUD
This is a WWW interface to a TinyMUD-style MUD (it's designed to work with PennMUSH 1.50 and TinyMUSH 2.0). It is written in perl, and requires you to open, simultaneously, an HTTP connection (using a forms-capable client; the latest versions of Xmosaic and lynx will work) and a telnet connection to a MUD. It displays graphical-style output in the WEB client window, and other text through the telnet connection.

o PointWorld
This is not a MUD, but it allows users to construct 3-D worlds and socialize with one another. The graphics are nice, though users who are browsing via modem should beware.

o WebWorld
This is not a MUD, but it's structured along the same sort of idea as the original Tiny-style building MUDs. You can construct things and "link" them in on the WEB, creating a virtual world. Very nifty.

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Lydia Leong / lwl@graphics.cis.upenn.edu / August 16th, 1994