WAR-Corruption (PC download)
WAR-Corruption (PS3 download)
Warfare level for approx. 10 - 16 players
File size: 51MB
FINAL version 1.2, original released 04-30-08
To learn the quirks of the new engine I converted the map VCTF-Corruption into a warfare map. Warfare is my favorite gameplay mode- I was over deathmatch after UT1 and prefer something with a little more meat to it. It's an extension of UT2's Onslaught mode, with more vehicles and node-capturing orbs. Some people don't like it, but I think the orb adds more strategy to the game and is therefore a good thing. There are situations where, when probably handled, you can simply deny a losing team from ever gaining ground, but that usually occurs when one side has pushed all the way to the other side and is on the brink of winning. (For example, WAR-Downtown is an exercise in utter frustration when trying to win your prime node back.)
Anyway... I wanted more WAR maps in the rotation and a conversion was the quickest way to solve both issues- more maps and my editor knowledge. Looking over the official forum it hadn't been done (it was attempted once), so here is my version. People seem to groan at Corruption as a VCTF map since it frequently ends in stalemate that lasts for hours; you won't have that problem in WAR. Strange how much time I spent after everything was placed just tweaking little things here and there... details matter.
I was originally planning an unbalanced map like Islander but decided against it. The map is still Axon vs. Necris however. Orbs are limited to the home base so you'll need a runner if you want to use them. Most vehicles are also located at the base, although there's a free center node which has some powerful vehicles. The center area is the focus of the map and usually ends up as a bloodbath.