DeathMatch level for approx. 3 - 6 players
File size: 450k
FINAL version 1.0, released 4-29-99
Yes, this level was based on the movie of the same name. I wanted to try to replicate some of the physical effects in the movie- want to walk on walls? No problem. Want to stop those rockets that were fired at you? Make 'em stop in mid-air. Want to be totally confused? No problem!
Seriously though, you can do all of the above. Prepare to be confused! You can walk on almost any wall or ceiling- there IS no right side up. And with the special powerup (it appears as boots) you can slow projectiles fired at you to a stop. Plus a few other little items that you'll remember. It'll take some getting used to- the view shifting due to the player orientation as he jumps around on the walls is a little disorientating at first, but you learn how to get around quickly. Because of the way this level is designed, there ARE a few very odd things that can happen, I discuss them in detail in the readme file. Sadly, this is my only map that is not playable with bots; they can't figure out what's going on and they stand around. Once you see the level you'll know why! Also, I highly recommend only playing this level on a LAN or with a very low ping- I tried it with 300 and it was unplayable. Again, it's due to the nature of the map, and the game really wasn't meant to process a level like this. Check the readme!